He's a goblin. And he's a thief.
Low-poly model of the character for games. The character has multiple color schemes. Facial expressions. (Morph Targets/ Blendshapes). Suitable for APPLE BLENDSHAPES / ARKIT. BLUEPRINTS are not included.
Preview: https://youtu.be/Pib4jCz_wtQ
Rigged: Yes;
Rigged to Epic skeleton: Yes;
If rigged to the Epic skeleton, IK bones are included: Yes;
additional bones: tongue, jaw, helmetBelt.001_l, helmetBelt.002_l, helmetBelt.003_l, helmetBelt.001_r, helmetBelt.002_r, helmetBelt.003_r, pouch_l, pouch_r, apron.001_l, apron.002_l, apron.003_l, apron.004_l, apron.001_r, apron.002_r, apron.003_r, apron.004_r;
Animated: No only demo;
Animation types In-place;
Number of characters: 1;
Vertex counts of characters: Body - 17788; Belts - 1870; Bracer - 4530; Graves - 6592; BreastPlate - 6679; Helmet - 1492; Shirt and Trousers - 4449; Knife - 1198; Scabbard - 1149;
Number of Materials and Material Instances: Body - 2 materials and 12 material instances; Dress - 7 materials and 35 material instances; Knife and Scabbard - 1 materials and 5 material instances;
Number of Textures: Body - 22; Belts - 16; Bracer and Graves - 15; Breast Plate - 16; Helmet - 16; Shirt and Trousers - 15; Knife - 19; Emmisive - 2;
Texture Resolutions: Body - 4096x4096; All dress - 2048x2048; Knife and Scabbard - 2048x2048; Emmisive - 800x600 and 604x604;
Supported Development Platforms:
Windows: Yes;
Mac: Yes;
Facial expressions. (Morph Targets/ Blendshapes). Suitable for APPLE BLENDSHAPES / ARKIT. BLUEPRINTS are not included.