Grinding Physics Core

It is an advanced physics-based grinding system, designed to be easily integrated into your video game projects. It can be integrated directly into any material and static mesh.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.27, 5.0 - 5.4
  • 다운로드 유형
    전체 프로젝트
    이 제품은 언리얼 엔진 프로젝트 전체 폴더와 함께 환경 설정 파일, 콘텐츠 파일 및 .uproject 파일을 포함하고 있으며 새로운 프로젝트를 생성할 때 템플릿으로 사용할 수 있습니다.
Preview: Video Trailer // More Systems


It is an advanced physics-based grinding system, designed to be easily integrated into your video game projects. It can be integrated directly into any material and static mesh.


Thanks to our physics-based grinding materials, you will be able to slide fluidly on both flat and inclined surfaces, improving the gaming experience and freedom of movement for your players.


Our system also includes a system for detecting the proximity of objects in front of the character, guaranteeing a fluid and dynamic interaction with the environment. Furthermore, everything is integrated into a single component, simplifying the integration process into new projects and optimizing game performance.


Our physics-based grinding system is ideal for developers looking to create open world, platform, action and adventure video game projects, etc., enhancing them with an extra dose of excitement and adrenaline. This system will allow you to take your players to the next level of entertainment!


It allows a high degree of customization, with which you can adapt the gaming experience to the specific needs of your projects, both in Unreal Engine 4 and Unreal Engine 5.


[ Disclaimer: The game shown in the trailer is for demonstration purposes only, the package for sale only includes the systems and blueprints mentioned. ]

기술적 세부사항

Features:

  •  Easy of implementation.
  • Physics-based Grinding Materials.
  • Move freely on flat surfaces.
  • Move freely on inclined surfaces.
  • Object proximity detection system in front of the character.
  • Everything in a single component
  • Grinding animations.
  • High degree of customization.
  • Sound Subsystems.
  • Particle System in the Feet.
  • Data Change System at any location.


Number of Blueprints: 7

Physics Materials: 2

Number of Materials: 3

Number of Skeleton Meshes: 1

Animations: 4

Number of VFX Particles: 2

Sounds: 2

Sounds Cue: 2

Textures: 2


Input: Keyboard, Mouse, Touch

Maps: 1

Network Replicated: Yes

Supported Development Platforms:

  • Windows: Yes
  • Mac: Yes
  • Android: Yes
  • IOS: Yes
  • Linux: Yes

Documentation:

Tutorial Migration UE4

Tutorial Migration UE5

System customization and use tutorial

Modification Tutorial: Maintain speed after the jump