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Guns Sounds - Sound Effects

평점 없음

Make your guns come to life with these sounds!

  • 지원 플랫폼
  • 지원 엔진 버전
    4.24 - 4.27, 5.0 - 5.4
  • 다운로드 유형
    에셋 팩
    이 제품은 기존 프로젝트에 임포트 가능한 언리얼 엔진 에셋의 모음을 포함하고 있습니다.

Hi Dev!


In this package you'll find sounds of shooting, reload, bursts, empty guns, and even a cannon!


Check the documentation

Check the preview


Abou the package

It's a package with more then twenty shooting variations, and more than forty different types of reloads, some mechanical sounds that you can use for when the player picks a weapon up, or drop it on the ground.


How the sounds were made?

The reload are real! I went into a store and recorded several different weapons for you, and the blasts are from explosives in general, because the sounds of real guns shooting are pretty similar, so there's a folder with some raw shooting but the design ones with explosions are much better for gaming :)


Layers

You'll have the complete sound of the shooting, but also the layers that made that sounds, so if you want just the explosion for use it as a grenade, for example, you have it! If you want just the mechanical sounds for a lever, or something like that, you have it! And so on... You can check all the sounds in the preview/Documentation on top of this document


Helping each other

When you decide to invest here you'll make a small creator very happy and you'll get a lot of excellent sounds in return, also, I'm always listening to feedback from customers on how to do better, you can check my reviews and most of them are 4/5 stars :D


기술적 세부사항

Number of Audio Waves: 167

Number of Audio Cues: 167

Sample rate / bit rate: (i.e. 22,050 or 44,100 Hz) 44,100 - 96,000

Do Sound FX loop: (Yes/No) It depends, you can make a burst loop if you want, but it's not they're standard behavior.

Supported Development Platforms:

Windows: (Yes/No) Yes

Mac: (Yes/No) Yes

Documentation: Link (or a description of where users can find) the documentation

Important/Additional Notes: The image is from nightCafe allowed by commercial use by their FAQ, and the sounds were recorded using foley technique.