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Icon Handler

W2Wizard - 코드 플러그인 - 2021/09/30

Adds the ability to customize asset icons & thumbnails with your very own icons

  • 지원 플랫폼
  • 지원 엔진 버전
    4.25 - 4.27
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

Version: 2021.1.0

Contact: w2.wizzard@gmail.com

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Github Repo:

If you want a more up-to-date version and actually resolve issues (like UE5 updates)

I encourage you to report them here instead as I am way more active on Github.

https://github.com/W2Wizard/IconHandler


Simply adds the ability to define custom icons very easily for any custom classes via the project settings, without having to write tedious amount of C++ for creating a custom style.


Only limitation is for the icons to be applied the class / base class must be implemented in C++.


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기술적 세부사항

Features:

  •  Ability to define custom icons

Code Modules:

  •  IconHandler [Editor]

Number of Blueprints: 0

Number of C++ Classes: 2

Network Replicated: No

Supported Development Platforms: All

Supported Target Build Platforms: None (Editor only)

Documentation: Click Me

Important/Additional Notes:

As of now I have no real clue how to support blueprints, as a work around you can create the blueprint class with C++ first and then create children via blueprints. (This is overall better anyway in general)