Interior Mapping Shader based on a cross-layout-cubemap
Interior Mapping Shader based on a cross-layout-cubemap as an alternative to the UE`s native Interior Mapping Shader based on a lon-lat-layout-cubemap texture.
Simple material that fakes an interior behind windows.
Video showcasing the effect and textures:
https://www.youtube.com/watch?v=Y55j2MzbDOw
Naming convention and setup adjusted to work with textures from WParallax (https://wparallax.com/).
Based on the OSL-shader from Julius Ihle (https://julius-ihle.de) and extended with additional features.
Features:
1 Master-material
4 Instance materials for demonstration purposes
1 Material-function
4 Textures provided by WParallax (3k day, 1k night)
1 Texture with all 9 tiles for demonstration purposes provided by WParallax
Number of Unique Materials and Material Instances:
1
Number of Textures:
5
Supported Development Platforms:
Windows: Yes
Important/Additional Notes:
The shader is not performance optimized and serves as base for future features like interior shadows/reflections and more. Only the material and sample textures are included in this product. 3d geometry shown in the images is from Megascans and Twinmotion-Assets as well as textures from WParallax.