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Interior Mapping Shader

Marko Margeta - 머티리얼 - 2022/04/24

Interior Mapping Shader based on a cross-layout-cubemap

  • 지원 플랫폼
  • 지원 엔진 버전
    4.26 - 4.27, 5.0 - 5.3
  • 다운로드 유형
    에셋 팩
    이 제품은 기존 프로젝트에 임포트 가능한 언리얼 엔진 에셋의 모음을 포함하고 있습니다.

Interior Mapping Shader based on a cross-layout-cubemap as an alternative to the UE`s native Interior Mapping Shader based on a lon-lat-layout-cubemap texture.

Simple material that fakes an interior behind windows.


Video showcasing the effect and textures:

https://www.youtube.com/watch?v=Y55j2MzbDOw


Naming convention and setup adjusted to work with textures from WParallax (https://wparallax.com/).

Based on the OSL-shader from Julius Ihle (https://julius-ihle.de) and extended with additional features.

기술적 세부사항

Features:

1 Master-material

4 Instance materials for demonstration purposes

1 Material-function

4 Textures provided by WParallax (3k day, 1k night)

1 Texture with all 9 tiles for demonstration purposes provided by WParallax


Number of Unique Materials and Material Instances:

1

Number of Textures:

5

Supported Development Platforms:

Windows: Yes


Important/Additional Notes:

The shader is not performance optimized and serves as base for future features like interior shadows/reflections and more. Only the material and sample textures are included in this product. 3d geometry shown in the images is from Megascans and Twinmotion-Assets as well as textures from WParallax.