This blueprint allows you to produce augmented reality cartograhy scenes for studios by displaying various maps and Worldwide locations (spots from Google map). It is also possible to use movie render queue.
WorldMap_Location is a blueprint that integrates numerous features within a single asset that you can position, rotate, and scale within an Unreal level:
This project was made possible thanks to assets from Natural Earth (https://www.naturalearthdata.com/). The projection used is WGS84 Pseudo Mercator (EPSG:3857).
You can edit the data with the excel file that you can find here.
You can watch a video about the blueprint here
Modify "custom depth stencil pass" option by choosing "Enable with Stencil".
You need to enable the 3D Text plugin
Place "BP_World_Map" in a level and modify the variables: