Realistic 3D model of Man in Military Outfit 6 - Modular - Rigged
How to avoid overlaps of clothing with the body when using Metahuman
100% compatible with male Metahuman (Normal/Average body - MH Skeleton)
This is not a Metahuman's body and face. This is our creation.
But this body has exactly the same shape as the Metahuman's body (Normal/Average)
So you can put this Outfit on your Male Metahuman (Normal/Average)
DETAILS:
- The project uses the HDRIBackdrop plugin. Activate it to display the project correctly.
- The project has 8k textures, which can affect fps
- Use the texture size limitations in the Unreal Engine to make them smaller
- PBR Materials
- All objects, textures and materials have their own names
- Model is built to real-world scale
- Units used: cm
- Doesn't have Default names
- Doesn't have NGons
- Doesn't have Overlapping Vertices
- Doesn't have Overlapping Faces
- Doesn't have Overlapping UV Faces
- Doesn't have Missing textures
GENERAL:
Rigged:(Yes)
Rigged: to MH Skeleton :(Yes)
Morph: (Yes)
Animated:(No) Only Demo
Cloth Simulation (No)
Number of Animations:(Demo)
Animation types (Root Motion/In-place):(No)
Number of characters: 1
Geometry Outfit
LOD 0
- Polys: 17,514
- Tris: 33,789
- Verts: 16,963
Geometry only body
LOD 0
- Polys: 22,672
- Tris: 45,328
- Verts: 23,383
Geometry only hair
LOD 0
- Polys: 35,154
- Tris: 70,308
- Verts: 72,296
Number of PBR Materials and Material Instances: 19
Number of Textures: 45
Texture Resolutions:
- 8192x8192 (Use the texture size limitations in the Unreal Engine to make them smaller)
Supported Development Platforms:
Windows:(Yes)
Mac:(Yes)
Documentation:(No)
Important/Additional Notes:(No)