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Master Console Commands

Execute console commands in a very efficient and visual way. Commands: High-Resolution Screenshot, Rendering (Scalability/Screen Space /Ray Tracing Settings, Nanite, Lumen, Virtual Texturing), VSync & FPS, Show Flags (Post Processing, Lighting, Visualize)

  • 지원 플랫폼
  • 지원 엔진 버전
    4.25 - 4.27, 5.0 - 5.3
  • 다운로드 유형
    에셋 팩
    이 제품은 기존 프로젝트에 임포트 가능한 언리얼 엔진 에셋의 모음을 포함하고 있습니다.

This tool helps you to execute console commands in a very efficient and visual way. It is very useful for debugging and testing. For example, you can see the type of data being processed in your scene, as well as to diagnose any errors or unexpected results.

You’ll have easy access to the most common/popular console commands and also you’ll be able to add your own custom console commands.


Disclaimer: Many of the presentation photos contain scenes/assets that are not included in the product. Only the tool is included in this product.


Video Showcase: [UE] Master Console Commands - Showcase

Documentation: Documentation Master Console Commands


There are tooltips for many of the buttons/parameters from this tool. They appear after hovering the mouse over a button/parameter and disappear when you move it away from the button/parameter.


Make sure the "Editor Scripting Utilities" Plugin is enabled. If it is not, enable it and restart the editor


Support Email and other feedback/suggestions for future updates: stroiny.lucian@gmail.com

기술적 세부사항

Features:

Statistics

High-Resolution Screenshot

  • You can set a preset resolution (16:9 and 4:3 ratio) or a custom one.

Rendering

  • Scalability Settings
  • Screen Space Settings
  • Ray Tracing Settings
  • Tonemapping
  • Force LOD
  • Temporal AA
  • Occlusion Culling
  • Nanite
  • Lumen
  • Virtual Texturing

VSync & FPS

Show Flags

  • Post Processing
  • Lighting Types
  • Lighting Components
  • Lighting Features
  • Visualize
  • Nanite
  • Lumen

Custom Console Commands


The console commands values can be: Integer, Float, or Boolean.

If a Boolean Console Command is activated, the button will be green, if not, the button will be red.


Number of Blueprints: 2

Documentation: https://docs.google.com/document/d/1FOo-H8ZC5G34bqjnQE3R-1bE3-jLmAMWW9L4gEsxHv4

Important/Additional Notes: Make sure the "Editor Scripting Utilities" Plugin is enabled. (UE4)

Last Update: 2022 May

Support Email: support@polyspherestudio.com