the Master Materials and Layer System (MM&LS) for Daz3D Imports ushers in a new era of optimization and versatility for game developers.
NOTE: There are no mesh assets included with this project and requires importing your own.
Documentation: https://docs.google.com/document/d/1x7ibKD8JGqBadVSP9wKyRkYVRincYRWOSx4qmmrLX9c/edit
Discord Support Server: https://discord.gg/WR4M7rRTMf
PLEASE CHECK OUT THE DOCUMENTATION FOR A COMPLETE BREAKDOWN OF KEY FEATURES
COMPARISON OF AVAILABLE PRODUCTS:
-The (MC&LS) is for individuals just wanting the increase in realism for their character materials.
-The (MM&LS) is for those wanting a head start on the involved setup of being game-ready.
(https://www.unrealengine.com/marketplace/en-US/product/a970d57768de40b7aed820dd0fed0866)
-The other (3rd) product is only for Metahumans! DO NOT BUY FOR DAZ3D PROJECTS!
(https://www.unrealengine.com/marketplace/en-US/product/tattoo-makeup-layer-system)
This new product builds upon and integrates elements from my previous system, the Materials Conversion and Layer System for Daz3D Imports, with additional enhancements tailored for real-time application in games. It includes a blueprint setup that allows for dynamic material parameter adjustments at runtime, which facilitates on-the-fly character customization. This setup centralizes common parameters like roughness and tint color in the details panel, applying changes across all UV spots/body regions simultaneously for streamlined editing. In addition, some basic makeup (eyeshadow, eyeliner, lipstick) have been added to the base material for runtime usability. This has also been done for the tattoo system.
Furthermore, the MM&LS is optimized for game performance, utilizing a single base material that can be instanced for each character, ensuring efficient memory usage and performance. This version of the system diverges towards game use, providing tools for integration into animation blueprints and game scenarios, while the original system is just the base materials with layers and is meant for those wishing to set up their own dynamic parameters and blueprints.
The new system (MM&LS) is meant to be a head start to any wanting to use the materials in game with things like the dynamic parameters and tattoo and makeup that can be changed at runtime. It also allows for all the instances to be changed at once via the details panel for much, much quicker and less complicated character customizations. The Materials Conversion is just the base materials and requires each material instance to be changed independently.
As the game-focused counterpart to the Materials Conversion and Layer System, which is specifically designed for cinematic use within Unreal Engine 5, the Master Materials and Layer System (MM&LS) for Daz3D Imports ushers in a new era of optimization and versatility for game developers. Balancing the highest standards of quality with the unique demands of game environments, MM&LS offers a suite of innovative features and functionalities tailored to the ever-evolving landscape of game design.
Notable Features of MM&LS:
MM&LS is more than just a material system; it's a comprehensive solution built with the needs of modern game developers in mind. Whether you're creating an expansive open-world game or an intimate narrative-driven experience, MM&LS is equipped to bring your characters to life with efficiency, quality, and unparalleled customizability.
Features:
Number of Unique Materials and Material Instances: 82
Number of Textures: 509
Texture Resolutions: 512, 1K, 2K, 4k
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: https://docs.google.com/document/d/1x7ibKD8JGqBadVSP9wKyRkYVRincYRWOSx4qmmrLX9c/edit?usp=sharing
Important/Additional Notes: There are NO character meshes included with this asset. It is purely a material system.