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Medieval Market Prop Pack

LDN127 - 소품 - 2024/06/28
평점 없음

A collection of high quality medieval themed props to create your own markets!

  • 지원 플랫폼
  • 지원 엔진 버전
    5.1 - 5.4
  • 다운로드 유형
    에셋 팩
    이 제품은 기존 프로젝트에 임포트 가능한 언리얼 엔진 에셋의 모음을 포함하고 있습니다.

Overview

A collection of high quality medieval themed props to create your own markets!

The props in the pack are set up with blueprints designed to allow as much variety as possible while speeding up the process of set dressing, a video showcasing these blueprints can be found HERE

This pack also includes a small collection of decals to help with set dressing.


Includes the following Props

  • 8 Stalls, 5 tables, 1 bench, 5 cloths, 2 shelves
  • Stalls and cloths are customisable, with 4 different patterns, and control over the wear/dirtiness all through BP
  • Containers including 5 sacks, 10 pots, 6 crates, 1 barrel, 7 baskets & 1 bucket, which can all be filled with the food items with the click of a button. Some props have additional mesh variations which are listed below, and some separate lids.
  • Food items including fruit, veg, bread and herbs
  • Dinnerware set
  • 4 Bales
  • General purpose wood planks/rope (components) to build your own structures!
  • A small collection of 11 decals (3x grain spill decals, 3x dirt decals, 2x dirt track decals (+water variations), 1x dirt puddle decal)


- The following props have at least 1 additional mesh variation, which can be selected with the "Prop Mesh Variation" parameter on the blueprint

  • Basket_01 (5 additional variations)
  • Basket_03 (4 additional variations)
  • Basket_04 (3 additional variations)
  • Basket_05 (1 additional variation)
  • Basket_06 (1 additional variation)
  • Bucket_01 (4 additional variation)
  • Pot_05 (1 additional variation)
  • Pot_06 (1 additional variation)
  • Pot_07 (1 additional variation)


Blueprints

This pack includes 5 Master blueprints for container(aka master) props, simple props, liquid props, stalls, and cloth.

  • All the props listed above are set up with child blueprints from these master blueprints.

These blueprints allow you to easily control material variation on each asset, while allowing extra control such as easily changing the pattern of the cloth market stalls, filling containers with fruit/veg.

This was done in an effort to let you set dress without the need to manage a massive amount of static meshes/materials instances to get this amount of variety, however if you prefer, you can of course place static meshes.


Demo Levels

- 2 Demo levels, one with all the assets laid out, the other with the diorama seen in the screenshots.


Slightly higher resolution images can be seen HERE

Please let me know if you have any issues or feedback!

기술적 세부사항

Features:

(Not Including demo assets)


  • 5 Master blueprints, 102 child blueprints for props
  • 222 Static meshes in total, used across the child blueprints
  • All props include base colour, normal, roughness, metallic, ao textures
  • Some props use RGBA packed masks, heightmaps, opacity where appropriate


  • 3 Datatables, 2 Enumeration, 3 Structs used for BPS


  •  11 Decals (8 of which include parallax)
  • Decals include base colour + opacity, normal, roughness, metallic, ao, heightmap(parallax decals only)


  •  13 Master materials, with a total of 43 material instances (32 props/shared, 11 decals)


  • 6 Material functions


  • 2 Demo Maps



Number of Unique Meshes: 222

Collision: Yes, automatically generated.

Tri Counts: Min 32, Max 28062 FULL LIST

  • Most normal props are under 4k tris, the veg combos to fill the containers and some stalls have the higher tri counts.


LODs: Yes, automatically generated.

Number of Materials and Material Instances: 13 Master materials, 42 material instances

Number of Textures: 138 (105 for props, 33 for decals)

Texture Resolutions: 2048x2048

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: https://www.youtube.com/watch?v=0IM5GYFcTJs