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Monitor Utilities

Expose various details regarding attached display device(s) to Blueprint

  • 지원 플랫폼
  • 지원 엔진 버전
    4.26 - 4.27, 5.0 - 5.3
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

Plugin was part of the Unreal Marketplace Showcase in February 2022.


With these new blueprint nodes you can retrieve information about the attached display devices, like number of attached display devices, aspect ratio's, safe area's, maximum resolution and so on. Information is exposed as variables for further use.


Changelog:

2.0: Added expirimental function SetActiveMonitor to switch to another monitor (if exists).


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More products from Richards Game Studio:

Graveyard Model Pack at Unreal Marketplace

기술적 세부사항

Features:

  •  Get number of attached display devices in Blueprint
  •  Get the title and action safe area's of the attached display devices in Blueprint
  •  Get the resolution of the primary display device in Blueprint
  • Get monitor information like native width & height of an attached display device in Blueprint
  • Get maximum resolution of an attached display device in Blueprint
  • Get aspect ratio of an attached display device in Blueprint.
  • Print display device information to Output Log from Blueprint.
  • Calculate aspect ratio of a given screen resolution in Blueprint.
  • Switch to another monitor (if exists, expirimental).


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Code Modules:

  •  MonitorUtils, type: Runtime.

  

Number of Blueprints: 10 new nodes, 2 new structs and 1 new enum

Number of C++ Classes: 1 (BlueprintFunctionLibrary)

Network Replicated: No

Supported Development Platforms: Win64, Win32 (excl. Unreal 5 and up), Linux, Android

Supported Target Build Platforms: Win64, Win32 (excl. Unreal 5 and up), Linux, Android

Documentation: MonUtils-manual.pdf

Example Project: MonitorUtilsSample.zip