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Monsters set: "Villain Bosses"

Andrew Ermakov - 캐릭터 - 2024/06/23
평점 없음

Hello! Nice to meet you! I will be glad to cooperate with you :) This is game-ready low-poly model of the character Monster1. The character will look cool as a monster, necromancer, king, zombie, ghoul, etc. I would appreciate a 5 star rating!⭐

  • 지원 플랫폼
  • 지원 엔진 버전
    4.18 - 4.27, 5.0 - 5.4
  • 다운로드 유형
    에셋 팩
    이 제품은 기존 프로젝트에 임포트 가능한 언리얼 엔진 에셋의 모음을 포함하고 있습니다.

Hello! Nice to meet you! I will be glad to cooperate with you :) Thank you for 5 stars⭐


Textures:

  • all texture map 4096x4096 (you can reduce the image size)
  • 4 skins of body, 3 skins of armor, 2 skin of weapon
  • 61 textures
  • 15 materials


24 animations:

  • attack (x4)
  • walking (x2)
  • run straight/back (x4)
  • strafe LR (x4)
  • idle (x4)
  • death (x2)
  • gethit (x4)


Polycount of Minimum Skin (no armor and weapon):

  • verts 6262
  • tris 12447


Polycount of Maximum Skin (full armor and weapon):

  • verts 14749
  • tris 28820


Be sure to read below:


  • This Character rig is based on UE4 Mannequin skeleton. You can easily retarget to UE5.

The main bones hierarchy has remained untouched for easy retargeting. With additional bones you can apply physics to different parts.


  • In the model it is desirable to use a shader with a two-sided display of polygons.


* I am always ready to help you and answer any questions *


기술적 세부사항

PREVIEW on YouTube:: https://youtu.be/3eFMes7M7Ns


Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (Yes) and DEMO

Number of Animations: 24

Animation types (Root Motion/In-place): 24

Number of characters: 1

Vertex counts of characters: Max skin: 14749 Min skin: 6262

Number of Materials and Material Instances: 15

Number of Textures: 61

Texture Resolutions: 4096x4096

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: No

Important/Additional Notes: Additional bones that are added to Epic Skeleton:

shouder_left, shouder_left1, bonesup_left, bonesup_left1, bonesup_left2, bonesup_left3, shouder_right, shouder_right1, bonesup_right, bonesup_right1, bonesup_right2, bonesup_right3

clothback_right, clothback_right1, clothback_right2, clothback_right3, clothback_right4

clothback_mid, clothback_mid1, clothback_mid2, clothback_mid3, clothback_mid4, clothback_mid5, clothback_mid6, clothback_mid7

clothback_left, clothback_left1 clothback_left2, clothback_left3, clothback_left4

clothfront_right, clothfront_right1, clothfront_right2, clothfront_right3, clothfront_right4

clothfront_mid, clothfront_mid1, clothfront_mid2, clothfront_mid3, clothfront_mid4, clothfront_mid5, clothfront_mid6, clothfront_mid7

clothfront_left, clothfront_left1, clothfront_left2, clothfront_left3, clothfront_left4

armorhands_join, armorhands_join1, armorhead_joins, armorbelt_right, armorbelt_right1, armorbelt_left, armorbelt_left1, armorlegs_rights, weapon_join, armorlegs_left, armorlegs_left1, armorlegs_left2, armorlegs_left3, armorlegs_left4

jaw_join, jaw_join1