Intended to work with Nanite/Lumen as the meshes have a very high polycount. Inspired by medieval Marinid architecture in Morocco. A typical blend West Arab/Berber traditional architecture.
Number of Unique Meshes: 45 unique meshes including architectural elements, buildings, ornaments, rocks, trees, plants, grass and a distance mesh. This pack includes a few assets from my Palm Grove pack.
Collision: Yes, automatically generated for applicable elements.
Vertex Count: Between 500k and 1.5M triangles per mesh on average, due to Nanite usage.
LODs: Only on non Nanite (low poly) meshes (vegetation).
Number of Materials and Material Instances: 6 Master Materials and 36 Instances. Allows for customization of hue, contrast, normal intensity, roughness etc.
Number of Textures: 82 Texture maps (Base Color, Normal and Occlusion/Roughness/Metallic packed for each mesh group) All 4K but scaled down in engine, for optimization reasons.
Supported Development Platforms: Windows
This product supports Nanite for Unreal Engine 5.0+
This product supports Lumen for Unreal Engine 5.0+ (Documentation)