A network replicated inventory that provides many features. Sharing containers between networked players. NPC's can have inventories. Full drag & drop between items and containers. Splitting, stacking, packing, dropping and managing HP. Items can have user-defined labels. Toolbar with options to spawn and attach tools and weapons to player. One inventory item can 'use' another inventory item. eg. a weapon in the Toolbar can use bullets from the main inventory. Includes a full 'mini shooter' demo showing how to use the system. The demo shows how to drop and pick up items, loading-unloading of weapons with bullets in inventory. Looting bodies. Dropping 'body-bag' after the body is destroyed. Player placement of loot boxes and putting loot in them. Simple inventory Save and Load example. Picking up items and special pickups for containers and various other examples typically required for a multi-player game. Functions are provided for the most commonly required actions. eg. when an item is dropped it will detect the floor and land on it regardless of where the player is.
See a quick demo video: https://youtu.be/yGul2otDKLA
Number of Blueprints: 13
Input: Mouse and Keyboard
Network Replicated: Yes
Supported Development Platforms: Windows although should work on most platforms
Mac: Not tested