OneGrass Engine - Create Grass Inside Unreal Engine

With OneGrass Engine, you can create game-ready grass right inside Unreal Engine. They are beautiful & perform really well. You can create them with the atlases we provide or atlases from other places including Quixel Megascans.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.26 - 4.27, 5.0 - 5.1
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

Now you can create game-ready right inside Unreal Engine without using any external software or tool. These generated grass are beautiful but the Engine can render them quickly. So, you can have a lot of grass without a drastic performance loss.


You can create grass with provided Atlases or any other grass atlases including Quixel Megascan atlases.


🌟 Latest Updates


📺 Watch the Demo

📚 Read the Documentation

기술적 세부사항

👑 Features:

  • Create a cluster of grass using grass Atlases
  • Shipped with high-quality atlases
  • Create an unlimited number of variations with grass maker
  • Works with landscapes, foliage tools, or procedural foliage volumes
  • Support RVT blending for better landscape integration
  • Hide grass under other static meshes (using RVTs)
  • Wind support including directional Wind
  • Grass management Actor to control common grass parameters such as wind & variation settings
  • Example map with a bunch of grass created with OneGrass Engine
  • Get access to TinyLand: A simple but powerful landscape material (based on OpenLand)


📚 Read the Documentation

🙋 Ask for Support


🖥Code Modules:

  •  OneGrassEngine (Runtime)


Number of C++ Classes: 10

Network Replicated: N/A

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows