Once you enter POLYGON - Sci-Fi Cyber City, you won't leave again. Cyber City is a grime-soaked place made of 3D low poly assets with an allure ready to draw you in.
Welcome to your dystopian tale, one with no happy ending. A story where 'once upon a time' has no existence because once you enter POLYGON - Sci-Fi Cyber City, you won't leave again. Cyber City is a grime-soaked place made of 3D low poly assets with an allure ready to draw you in.
Enter the demo scene at your own risk and stand in the seedy underbelly, where its neon-lit embrace is both captivating and suffocating, reminiscent of a labyrinth of shattered dreams. But tread carefully, for the shadows conceal both treasures and terrors.
Looking to expand your dystopian world?
We recommend combining POLYGON - Sci-Fi Cyber City with:
◼ Buildings (x157)◼
Background Blocks, Ceilings, Walls, Floors, Doors, Windows, Railings, Stairs, Train Rails, Pipes, etc
◼ Characters (x19)◼
Cat, Cyborg Female, Cyborg Male, Fancy Bot, Female Soldier, Male Soldier, Helper Bot, Mercenary Female, Mercenary Male, MurderKitten, PleasureBot Male, Racer Female, Rich Female, Rich Male, Robot, Robot Damaged, Robot Female, Robot Mercenary, Street Male.
◼ Character Attachments (x46)◼
Backpack, Cybernetics, Earrings, Hairs, Hats, Headsets, Helmets, Mask, Ears, Tails, and Piercings
◼ Environment (x12)◼
Hologram Trees and Junk Piles
◼ FX (x24)◼
Bullet Trails, Drones, Dust, Holograms, Fog, Garbage, Lasers, Rain, Sparks, Steam, Sun Beam, Tractor Beam, Light Ray.
◼ Props (x413)◼
Antennas/Satellites, Billboards, Bins, Canopies, Boxes, Crates, Computers and Monitors, Desks, Tables, Chairs, Food and Drinks, Drones, Machines, Shelves, Racks, Cabinets, Graffiti, Greebles, Beds, Signs/Holograms, Lights/Lamps, Junk, Manholes, Pills, Bottles, Pipes, Posters, Robot Parts, Rugs, Tools, Wires, etc
◼ Vehicles (x8+5)◼
Cart, Food Trailer, Food Truck + Food Insert, Luxury Car, SUV, Train Cockpit, Train Middle, Truck + Hover Pads + Modules(x3)
◼ Weapons (x29)◼
Daggers, Charm, Grenade, Laser Gun, Missile, Paint Gun, Pistol, Rifle, Sho Sticks, Shurikens, SMG, Sniper Rifle, and Swords
Features: (Please include a full, comprehensive list of the features of the product)
Number of Unique Meshes: 926
Collision: Yes, a mixture of custom and per face.
Number of Materials and Material Instances: 227
Number of Textures: 232
Supported Development Platforms:
Humanoid Characters are setup to work with Unreal character systems Animation Re-targeting - Epic's video guide http://bit.ly/2yWJRF7 or https://youtu.be/1saHa-KAO0c