Post Apocalyptic Refinery

KK Design - 배경 - 2022/12/05

Complete environment pack for creating post-apocalyptic industrial environments. Over 500+ models, 50+ blueprints that speeds up level creation, cars, example map with optimized lighting, landscape and Nanite & Lumen.

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  • 지원 엔진 버전
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    이 제품은 기존 프로젝트에 임포트 가능한 언리얼 엔진 에셋의 모음을 포함하고 있습니다.

This pack comes with over 50 blueprints and 90+ pre-made packed level actors that helps to speed up the level creation process and keep performance optimized. Building systems generate different building structures, spline blueprints help to lay down fences, pipe systems generate piping and scatter blueprints help to set dress industrial environments.

A library with over 500 different assets like modular refinery tanks, industrial pipes, barrels, ladders, debris etc. Pack also includes nature assets like foliage and rocks for surrounding desert biome. All of the assets are created to use the Unreal Engine 5 Nanite system.

Landscape material allows the use of three layers, hi-quality textures, distance-based details and slope control with landscape grass. All of the materials support lots of control like changing colors, damage, dirt, dust, detail layers. Assets are using material instances so it's easy and fast to make changes.

Besides unique assets this pack also includes Post Apocalyptic Rifle and Vehicles packs.

This product supports Nanite and Lumen for Unreal Engine 5.0+

Lumen documentation Link

Vehicles require ChaosVehiclesPlugin

기술적 세부사항

Features: (Please include a full, comprehensive list of the features of the product)

  • Over 50 blueprints, spline and scatter systems to help constructing environments
  • 500+ different post-apocalyptic/abandoned assets with Nanite support
  • 90+ pre-made packed level actors to speed up the level creation process
  • Building blueprint system that generates building exteriors/interiors with 160+ parameters
  • Building interiors with furniture, debris and props
  • Advanced materials with multiple customizable parameters like colors, damage, dirt, dust
  • 3-layer landscape material with distance-based details and slope control
  • Example desert level with landscape, world partition and optimized dynamic lighting (Lumen)

Number of Unique Meshes: 513

Collision: Yes, automatically and manually generated

Vertex Count: 200-700 000 depending on asset

LODs: Yes, 3-4 depending on asset

Number of Materials and Material Instances: 136

Number of Textures: 272

Texture Resolutions:

4K (71)

2K (160)

1K (30)

512 (11)

Supported Development Platforms:

Windows: Yes

Mac: No

Documentation: Documentation, Build, Showcase, Overview

Important/Additional Notes: Not built with networking in mind. Sounds are not included.