Damage Simplifier

Blueprint framework for extending and simplifying the damage and health systems.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.27, 5.0 - 5.2
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

Written Documentation: Documentation Link

Discord For Support: Discord Link


This plugin simplifies all of the common systems associated with damage/health systems in your game, from animating health bars with a single blueprint node(works with other progress bars as well), to calculating damage of any integer amount and outputting it as the proper float value for the apply damage node. It also has many more tools to make damage/health systems easy(see features for more info).


It works with any event graph you are in, and is written/optimized in c++ for high performance.

기술적 세부사항

Features:

  • Quickly calculate damage amounts from any number with a single node, IE. 50 points of damage on a boss with 5000 max health.
  • Quickly and easily calculate turning a float into an integer with a single node. This is commonly seen on damage indicators in shooter games.
  • Animate a progress bar of any kind with a single node, it is written in c++ to be highly optimized.
  • This plug-in works in any blueprint with an event graph. Just search for "Damage Simplifier" in the context menu once installed.
  • Two new nodes designed for decrementing and incrementing health of any value without having to use the damage system. Can be used for things like health regeneration or even things like a stamina system. IE. increment 40 points of health on a character with 3200 max health with a single node.

Code Modules:

  •  Runtime

Number of Blueprints: 0

Number of C++ Classes: 3

Network Replicated: Yes

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: Written Documentation

Important/Additional Notes: