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Race System

flux - 블루프린트 - 2024/06/19

System with the ability to calculate player positions and measure lap times to the millisecond for up to 16 players.

  • 지원 플랫폼
  • 지원 엔진 버전
    5.0 - 5.4
  • 다운로드 유형
    에셋 팩
    이 제품은 기존 프로젝트에 임포트 가능한 언리얼 엔진 에셋의 모음을 포함하고 있습니다.


Preview Video: https://www.youtube.com/watch?v=tf4t6IJErPQ


Demo (Windows): https://drive.google.com/file/d/1Wyk8xcjrFWvCj8UemGQy5mOOVLXMsXt3/view


Documentation: https://drive.google.com/file/d/1xvXWz6N1SPln-u5lZtx6xiZHG9Vq_N6x/view?usp=sharing


This asset does not feature AI actors.


Race System is a fully customizable racing game menu blueprint-system which includes all required parameters to create any type of race for player or AI/NPC actors. It has the ability to calculate player positions as well as measuring lap times to the millisecond for up to 16 players (compatible with any vehicle blueprint) and features a fully set up game user interface with additional penalty display customization settings.


Features:

  • Sorting algorithms
  • Shortcut prevention
  • Dirty lap detection
  • Wrong way detection
  • Race result table (UI)
  • Lap time improvement display (UI)


Customizability:

  • Laps
  • Race timelimit
  • Sort by (distance/lap times)
  • Start delay
  • Driver info (player and vehicle name)
  • Wrong way signal (on/off)
  • Dirty lap signal (on/off)
  • Despawn vehicles after race (on/off)
  • Update rate (blueprint performance)


Asset-List:

  • Race system blueprint
  • Game user interface incl. race start sound function (transformed audio file licensed under CC0 1.0 free commercial use)
  • Demo vehicle incl. engine sound function (transformed audio file licensed under CC0 1.0 free commercial use)

기술적 세부사항

  • Customizable race settings (multiple categories with automatic update and spawn feature)
  • 7 step race setup view user guide
  • Supports AI and player controllers
  • Racing AI used to simulate multiplayer
  • This product requires chaos vehicles plugin to be enabled for demo vehicle physics and speedometer to function properly
  • LOD's not used