A cube that contains a different raymarching shader on each of its faces.
You can add this magical cube to your world to display the illusions that it has. Each face of the cube is like a fracture in reality through which we can see. It also makes for a great effect in VR.
For this to work in Unreal Engine 5.1, make sure to go in Settings->Project Settings->Platforms->Windows and uncheck SM6 or change the Default RHI to DirectX 11.
Video: https://youtu.be/itZwEQzG_6c
Features:
Number of Unique Materials and Material Instances: 6
Supported Development Platforms:
Windows: Yes
Oculus: Yes