A customizable realistic night vision system with 30+ settings. Residual Light Amplifier. Includes Testing Actor with timeline animation and Night Vision Component. Easily customize in editor or in game. 5 Bonus Materials incl. Ghost Effect.
A customizable realistic night vision system with 30+ settings. Includes Testing Actor with timeline animation and Night Vision Component.
Easily customize in editor or in game. 5 Bonus Materials incl. Ghost Effect.
Material Instance & Test Actor Settings: https://youtu.be/w3d-lofAY4A
Testing Actor & Component Setup: https://youtu.be/8HvZd5sYmI8
5 Bonus Materials: https://youtu.be/gH79Dfmo03U
Also included is a Testing Actor that can be easily dragged into any level of your choice to pre-test the effect and make adjustments on the fly. As a little bonus, the Actor also has an activation/deactivation timeline animation. Additionally, a Night Vision Component is included that you can easily add to any Actor. The component automatically creates a post process volume and sets up everything else for you. The input "N" for activating and deactivating the Night Vision Effect is stored in the Testing Actor and the Component. If necessary, simply replace it with your own input mapping.
As with a real night vision system, the real residual light in your level is amplified. You can easily fake an infrared light by adding a normal light with an extremely low intensity - in example map 0.0032.
I will be happy to answer all your questions. Please let me know, if there is anything missing.
Number of Materials: 6* Materials & 6* Material-Instances
Number of Textures: Only from Starter- & Engine Content
Number of Blueprints: 1* Test Actor Blueprint & 1* Component
Number of Examples: 2* Map