Replicated Character Trajectory Component

An extension of the in-built Character Trajectory Component that accurately replicates trajectory across all clients for Multiplayer Motion Matching.

  • 지원 플랫폼
  • 지원 엔진 버전
    5.4
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

SHOWCASE

SUPPORT DISCORD

SETUP INSTRUCTIONS


This plugin allows you to use motion matching for multiplayer games, by fixing the in-built character trajectory component to properly replicate trajectory across a server. This plugin is required for replicated motion matching!


It is all packaged into one simple actor component. The only setup required is to add the component to your character (C++ or Blueprint) and you're good to go! The plugin is written entirely in C++, for optimal performance & compatibility with all projects.


Without this plugin, as can be seen in the screenshots or showcase video, character trajectory will not curve at all on clients, resulting in strange animation glitches. The plugin also fixes braking and speed replication, for more accurate stopping across a server.

기술적 세부사항

Features:

  •  Fixes the default character trajectory component to accurately replicate trajectory across the server
  •  Allows replicated trajectory to curve
  • One-click setup
  • Written in C++ for optimal performance & easy integration


Code Modules:

  •  ReplicatedCharTrajectory [Runtime]


Number of Blueprints: 0

Number of C++ Classes: 1

Network Replicated: Yes

Supported Development Platforms: All

Supported Target Build Platforms: All compatible with UE 5.4

Documentation: Link