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Replicated Traversal System

Aurora Devs - 블루프린트 - 2024/06/28

This project allows you to easily and quickly add fully replicated and AAA-animated traversal abilities through Blueprints, using cutting edge UE5 tech such as Motion Warping.

  • 지원 플랫폼
  • 지원 엔진 버전
    5.4
  • 다운로드 유형
    전체 프로젝트
    이 제품은 언리얼 엔진 프로젝트 전체 폴더와 함께 환경 설정 파일, 콘텐츠 파일 및 .uproject 파일을 포함하고 있으며 새로운 프로젝트를 생성할 때 템플릿으로 사용할 수 있습니다.

🎮 Download RTS Demo

💬 Discord - Join our community!

📄 Documentation


🎞️Videos



Features
  • Dynamic Customizable System - You can add as many new traversal types as you want, make it yours!
  • Plug & Play - Simple Actor Component to be added and the rest is history.
  • Simple Blueprints - The entire system is in blueprints, coded with industry standards.
  • Fully Replicated - The entire system is replicated over the network and can be played in multiplayer.
  • ✨Compatible with Custom Gravity - Our system support custom gravity for all traversal types!
  • Dynamic Traversal - You don’t need to author obstacle blueprints, our tracing system detects obstacles and determines the correct traversal type + animation.
  • Motion Warping - Using UE5’s cutting-edge AAA Motion Warping technology to smoothly adjust the characters and align any obstacle.
  • Procedural System - You can use any obstacle size! The system will automatically detect dimensions and warp the character location
  • Hurdling, Vaulting, Mantling and Gap Jumping - Game-ready traversal types at the tip of your fingers!
  • Mid-air Traversal - Our system allows you to do traversal in midair either automatically on impact or with input.
  • Chooser Tables - Dynamic selection of the appropriate animation based on traversal type and obstacle dimensions.
  • Fully animated - Using animations from the Game Animation Sample as well some of our own animations, all game-ready and compatible with the UE5 Mannequin Skeleton.

기술적 세부사항

UE-Only Content - Licensed for Use Only with Unreal Engine-based Products

This plugin depends on UE's "MotionWarping", "Chooser" and "PoseSearch" plugins.

Scaled to Epic Skeleton: Yes

Rigged to Epic Skeleton: Yes

Animated: Yes

Number of Animations: 57

Number of Blueprints: 7

Network Replicated: YES

Documentation: https://coda.io/@aurora-devs/documentation-replicated-traversal-system