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Runtime Variable System Pro

Adding, removing and modifying variables with events on any object at runtime!

  • 지원 플랫폼
  • 지원 엔진 버전
    5.2 - 5.4
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

Runtime Variable System is a new way of communication and properties access between blueprints, C++, objects, actors, components, UI elements or anything you desire!


HOW TO INSTALL UE PLUGIN(For Newbies)

TUTORIAL VIDEO

DISCORD SUPPORT


This plugin version supports replication! If you are building singleplayer game and want to save some money, check Lite version below!

Runtime Variable System Lite version available!


RVS is a great way of building your gameplay around event-based approach. It's much more efficient and easy to use.

Imagine being able to receive events about your character health inside your UI system without casts, interfaces or any references whatsoever!


The system allows to add, remove and modify variables on any object at runtime. Even if a variable was not added to an object in the blueprint, you can still add it based on various gameplay events and circumstances.

The Pro version offers full replication(multiplayer) support and amazing new node, that is capable of receiving events on ANY object in the world!


The plugin is very flexible and supports all property types including your own structures, enums and blueprints!

It doesn't limit you to what you can do, but here are a few things you can easily achieve with this plugin:

Global Event Systems, Interactions, User Interface Communication, Attribute Systems, Global Variable Systems and many more.


Feel free to ask any questions or report any issues you might encounter. We always try to resolve them as soon as possible!

Try it and show us what you can do with it!

기술적 세부사항

Features:

  •  Adding/Removing/Modifying variables at runtime
  •  Receiving events about Adding/Removing/Modifying variables
  • C++ Code Generation

Code Modules:

  •  RuntimeVariableSystem - Runtime
  • RuntimeVariableSystemPro - Runtime
  •  RuntimeVariableSystemUncookedOnly - UncookedOnly
  • RuntimeVariableSystemProUncookedOnly - UncookedOnly
  •  RuntimeVariableSystemEditor - Editor

Number of Blueprints: 0

Number of C++ Classes: 53

Network Replicated: Yes

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

Documentation: Link

Important/Additional Notes: If you encounter any issues, please contact us!