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RuntimeLoadFbx

JustHelpYou - 2021/10/16

Runtime Load Fbx File From Disk,Convert To StaticMeshComponent And With ComplexCollision

​세일:$39.99
$11.99로그인하여 구매
  • 지원 플랫폼
  • 지원 엔진 버전
    4.26 - 4.27
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

RuntimeLoadFbx is a c++ code plugin ,Support c++ Code and BluePrint.

It Can help you Import Fbx file to your world at Runtime Fastly ,Support Async and sync.

Most plugin Convert to ProceduralMeshComponent ,But This Plugin Support you Convert to StaticMeshComponent Or ProceduralMeshComponent with Complex Collision,StaticMeshComponent has more quickly Rending.

The Import ActorTree is Clean

Same Material Between Meshs In Fbx File convert to one MaterialInstance

Combine the SubMeshs with Same Material Under a Mesh


The Plugin makes use of FbxImExport of v1.0 to Translate fbx file [Individual seller] Means there is no custom build of FbxImExport used in the Plugin which allows you to freely create your own build


Documentation:

  • RuntimeLoadFbxDocument
  • Also Document.pdb Under the Document folder
  • Please Post email to "Justhelpy@163.com" if you have problems

기술적 세부사항

Features: (Please include a full, comprehensive list of the features of the product)

  • Runtime Load Fbx file
  • Async/sync Supported
  • Convert To UStaticMeshComponent/UProceduralMeshComponent
  • With Complex Collision
  • With Material/Texture
  • Single Model /All Scene in A Fbx Supported
  • C++、BluePrint Supported
  • High Fbx version Supported[FBXSDK 2020.2 inside]
  • Easy to use ,4 Functions directly


Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))

  • Plugin RuntimeLoadFbx [Runtime]

Number of Blueprints:0

Number of C++ Classes:9

Network Replicated: (Yes/No) No

Supported Development Platforms: (Windows X64)

Supported Target Build Platforms: (Windows X64)