These are future metaverse city buildings and props.
It is thought to be easy to customize for the project because it is built by separating all buildings into walls and floors.
The building props contain blue print and actor-merged files together in the prefab folder.
The water used the material provided by the Unreal engine.
There's no interior for the building. But it's built with walls and floors, so you can basically go in and out of the building.
Please refer to the video below.
Number of Unique Meshes: 307
Collision: automatically generated
Vertex Count: 1 ~ 191,784 (Tris)
Number of Materials and Material Instances: 91
Number of Textures: 252
Texture Resolutions: 2048
Supported Development Platforms: