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Sequence Capture Classifier

평점 없음

This plugin can help you classify the images from the capture of your sequencer into cinema shot folders

  • 지원 플랫폼
  • 지원 엔진 버전
    5.1
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

If you want the Sequence captured images to be classified into their own shot folders, this plugin can meet your requirements. Just after several steps, you can put all the sequence captured images into folders Automatically. I believe this can save much time for you, and you can spend more times on the things you like, such as make an effect or something else.

Here is the detailed steps on how to use this plugin:

  1. Create a master LevelSequence file.
  2. Spawn a LevelSequenceActor into world scene.
  3. Set the LevelSequence to the LevelSequenceActor's "level sequence" parameter.
  4. Drag a SequenceCaptureClassifierRuntime component under LevelSequenceActor.
  5. Set the "Sequence Capture Output Directory" the same path as the LevelSequence rendered images output directory.
  6. Then just use the LevelSequence image render function normally.
  7. The rendered imaged will be classified automatically into shot folders on Windows.

기술적 세부사항

Features:

  • SequenceCaptureClassifierRuntimeActorComponent [with Blueprint interface]
  • SequenceCaptureClassifierRuntimeFunctionCollection [with Blueprint interface]
  • A level to test the availability of the components
  • Some asset to build the test scene
  • Can classify the output captured imaged of a mater sequence into shot folders
  • The plugin now only support windows platform

Code Modules:

  • SequenceCaptureClassifierRuntime [Runtime]  

Number of Blueprints: 0

Number of C++ Classes: 2

Network Replicated: No

Supported Development Platforms: Windows 64bit

Supported Target Build Platforms: Windows 64bit

Documentation:

Example Project: All includes example maps should work on any standard project

Important/Additional Notes: Nothing right now