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Shared Instanced Meshes

Zveroth - 코드 플러그인 - 2021/11/23

Shared Instanced Meshes handles instances in both editor and runtime.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.25 - 4.27
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

Shared Instanced Meshes handles automatic instancing for meshes placed or spawned in levels. Editing instance transformation in editor becomes trivial, it's done the same way as regular static meshes. Meshes spawned during runtime are turned to instances while still being tied to their actor, imagine buildings in an RTS game.


Editor meshes only need two mouse clicks to be initialized.

Runtime meshes use one component per mesh.


C++ knowledge is not required to use this plugin. It is required to edit or change its behavior.

기술적 세부사항

Features:

  • Automatic mesh instancing
  • No c++ knowledge required for usage
  • Easy to use 

Code Modules:

  •  SharedInstancedMeshes (Runtime)
  •  SharedInstancedMeshesEditor (Editor)

Number of Blueprints: 0

Number of C++ Classes: 12

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows, Linux, Android, iOS, Play Station 5, Xbox One

Documentation: here


Need more information? Contact me at:

Discord

or

jakubszarek.ns@gmail.com