The ships have parameter controls in their material instances for the custom color, emissive lights and overall base color and roughness tweaks. As well as support for detail normals and tiled grunge. Each ship comes with 3 material versions.
The Planet comes with 4 main material variants as well as 4 alternative versions. The asteroid comes with 3 material versions.
Since every game project requires different scaling of each individual asset, they are currently just set to a manageable scale where the largest ship is around 4 meters long.
Note that each model has 4k textures with detail normals and grunge, but the textures are not made for extreme close-ups.
Triangle Count: 200 tris to 21k.
Number of Meshes: 29 Static Meshes.
Collision: Yes (Generated)
Scaled to Epic skeleton: No
Texture Sizes: 4096x4096
Number of Textures: 126
Number of Materials and Material Instances: 104