Optimized bridges with extremely low tris count! Based on HISM!
Optimized stone bridges! Each one made using HISM (Hierarchical Instanced Static Meshes). Instead of having milions of tris, you only have up to 13178 tris per bridge. This pack will get one or two updates in the future (bridge collection expansion).
Current version: 1.2
This pack was made with optimized instancing approach based on generic textures combined with baked normal maps and several shader tricks.
You can easily swap textures, adjust colors, edge wear, actor gradient and other parameters to create your own uniqe look of each asset.
Each bridge is made from up to 30 elements in HISM technique and has one material slot for stone, so you can customize it on the fly.
All bridges are children blueprint classes made from BP_StoneBridge.
*** UPDATE 1.2 ***
*** UPDATE 1.1 ***
Features:
Number of Unique Meshes: 137 (30 stone meshes + 107 technical meshes)
Collision: Yes, automatically generated and custom
Vertex Count: up to 6619 (13178 tris) per bridge (HISM)
LODs: Yes (4 levels)
Number of Materials and Material Instances: 1 Material and 15 Material Instances
Number of Textures: 12
Texture Resolutions: 4096x4096, 2048x2048, 32x32, 16x128
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: Link