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Stylized Rendering System for Mobile/VR (Cel-Shader)

yeaulianStore - 머티리얼 - 2022/08/09

A feature-rich, highly customizable, material-based cel-shading solution for your stylized projects! Designed to be light-weight and usable on most platforms.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.26 - 4.27, 5.0
  • 다운로드 유형
    애셋 팩
    이 제품은 기존 프로젝트에 임포트 가능한 언리얼 엔진 애셋의 모음을 포함하고 있습니다.

[TRAILER]


Stylized Rendering System for Mobile/VR (SRS Mobile) allows you to easily create a variety of different, dynamic art styles for your projects, similar to the art styles found in anime, cartoons, manga or other stylized games. Little to no technical knowledge is required! The Material-based approach of SRS for Mobile allows this system to function nearly universally!


  • Easy: SRS Mobile was designed to be simple to use. Focus on your artistic vision while creating! SRS Mobile has done all the hard coding and math for you.
  • Quick: Using SRS Mobile is as simple as dragging a material onto an object in your scene and customizing the parameters to your liking.
  • Customizable: More than 100 different parameters in structured categories allow fine control over every system of SRS.
  • Dynamic Shadows: Use the Shadow Manager Component to make your materials fade dark when in the sun's shadows, creating a two-state shadow system per material, similar to what can be seen in games like Genshin Impact.
  • Adaptable: Use the Daytime System to dynamically adapt your objects to your scene's changing lighting conditions.
  • Free from Post-Processing: With the optional post-process outlines being the only post-process system in this product, you can use this cel-shader without having to worry about post-processing not working on your target devices. This allows SRS to work on many different devices, and fit into different rendering pipelines. See this video to see SRS in action on different Feature Levels and with and without Mobile HDR.
  • Scalable: More than a dozen parameters allow you to tailor the Performance Cost of SRS Mobile's materials as needed - allowing you to meet performance budgets and use SRS even on weaker devices!




Are you looking for a post-process cel-shader that dynamically reacts to any lights sources, and features full, dynamic shadow support, allowing objects to cast shadows onto cel-shaded objects? Take a look at the alternate Stylized Rendering System (Cel-Shader)!

기술적 세부사항

Features:

  • Master Materials for:
  • Standard, Metallic and Hair Shading
  • Translucent Shading
  • Outlines
  • Multiple preset-instances of the master material for certain cel-shading styles
  •  7 gradient textures
  •  7 pattern textures
  • Blueprint Assets for:
  • -- control over post-process outlines
  • -- control over tint and general scene and daytime integration
  • -- dynamically adapting materials to shadows cast by the sun
  • 10 curves for Time based changes of shading

Number of Unique Materials/Material Instances: 63 (3 Master Materials + 10 Presets + 25 Demo Materials + 25 for Post-Process Outline)

Number of Textures: 22 (7 Gradients + 5 Demo Normal Maps + 2 Editor Icons + 8 Patterns)

Texture Resolutions: 1024 (Normal Maps and Icons), 512x1 (Gradients), 128x128 (Patterns)

Performance: highly depends on what enabled features, and target device. SRS can however be scaled to work on most if not all modern devices.

Supported Development Platforms:

-- Windows, Mac

Documentation: Tutorial Series on YouTube

Additional Notes:

  • Dragon from threedscsans.com
  • Not all styles shown in product pictures are shipped with SRS, SRS is simply a tool to create such styles without technical knowledge.