Features: 10 high-quality effects with SFX made in Niagara (+2 variation for "Ice wall" and "Meteor rain" effects).
Type of Emitters: CPU | Ribbon | Mesh Emitters
Number of Niagara Systems: 17
Number of Textures: 82
Number of Materials and Material Instances: 77 + 2 materials for UE character
Number of Material Functions: 1
Number of Unique Meshes: 31
Number of Blueprints: 7
Number of Sounds: 11
Number of Audio cues: 11
Supported Development Platforms: PC | Mobiles | Consoles | VR | WEB
Additional Notes: Distortion in "Meteor hit 1/2" and "Energy buff" effects is disable by default for working on mobile platforms, but you can enable it in the Niagara systems. Craters are made in 2 variants: simple sprites and custom Niagara decals. Decals are disabled by default.
"NS_Magic_rays_attack" must be empty, this Niagara system creates random collisions for the "Magic_rays_attack" blueprint. You can regulate Magic_rays number throw Niagara system. The same method works for all Niagara system with collisions.