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Subsystem Browser Plugin

Plugin that adds a subsystem browser panel to editor

  • 지원 플랫폼
  • 지원 엔진 버전
    4.26 - 4.27, 5.0
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

Subsystems provide an easy way to extend engine functionality and implement new features, but there is nothing that could be used to visualize them in editor or allow to adjust their properties on the fly.

The Subsystem Browser Plugin comes to rescue with a dedicated editor panel to display which subsystems are currently active and allows viewing and editing of their properties.


GitHub Source: Here

GitHub Issues: Here

Documentation: Here

기술적 세부사항

Features:

  • List of active subsystems of all major types (Engine, Editor, GameInstance, World, LocalPlayer)
  • Ability to view subsystems in different worlds
  • Switch between Play-In-Editor and Editor worlds automatically on Play
  • View and modify subsystem properties in Details View (Including support of CallInEditor functions)
  • Quick navigation to subsystem source file via "Open Source File" context menu
  • Export all or only modified properties as ini config sections via "Export Config" context menu
  • Browser panel state (chosen filters, category folders state) is saved in local editor settings
  • Support for user-defined subsystem types (see wiki for info) NEW v1.1
  • Support for user-defined table columns (see wiki for info) NEW v1.1


Code Modules:

  •  SubsystemBrowser [Editor] 


Number of Blueprints: 0

Number of C++ Classes: 24

Network Replicated: No

Supported Development Platforms: Windows, Linux, MacOS

Supported Target Build Platforms: All