A set of 28 two-handed weapon models
The main idea that guides us while creating this set is a logically correct and interesting weapon made from tools that can be found in everyday life. So the initially safe instruments were given a vicious and slightly manic style. Set works well with survival and horror games, also "clear" tools can be used as regular tools in your project.
Main tools are shovel, board, pipe, sledgehammer, axe, crowbar and baseball bat - modificated with nails, bolted chains, knives, circular saws, spikes, bricks, armatures, hooks, scissors, barbed wire and one old scythe blade.
All screenshots are created in-game and without any additional effects. Just high-res shots.
More shots of each included weapon set + tech info can be found here:
Update 1.1
Models are improved, the number of polygons is reduced
Baseball bat shape slightly tweaked
The pipe is made more interesting. All pipe based modifications have also been re-modeled.
The board now has a comfortable grip.
Textures are packed in a special package for UE4 (_R _M _AO in RGB)
Minor chains physics tweaks (Constraints bit limited and damped)
Texture resolution is still 4k, but by default they are now 2k - for a quick start. If necessary, you can change them back to 4k in the texture settings - compression
Features:
Number of Unique Meshes: 28 static for weapons + 3 skeletal for physics adds
Collision: Automatic (simple or complex). Collision for skeletal meshes generated as convex hull
Vertex Count: Mixed
LODs: Manually generated, 4 steps (x1 / x0.5 / x0.25 / x0.125 of screen space)
Number of Materials and Material Instances: master material + 31 MI
Number of Textures: 94 (_D _N _RMAO maps)
Texture Resolutions: 4k + 2k for physical adds
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: Baseball overview Sledgehammer overview Axe overview Board overview Crowbar overview Shovel overview Pipe overview