Swift Look At

Swift Look At is a custom LookAt animation node for Unreal Engine. It is similary to the built-in equivalent, but more accurately and naturally.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.24 - 4.27, 5.0 - 5.3
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

Swift Look At is a customized Animation Node for the Unreal Engine’s Animation Graph System. We can imagine it as a virtual fixture that clamps the target bone that we want to control. Then through calculation, we rotate the virtual fixture and in turn, the bone’s orientation is adjusted. 

Showcase01

Showcase02

Executable Comparison Demo

Executable Comparison Demo Video

Video Tutorial

Documentation

기술적 세부사항

Features:

  •  Keep the control target from rolling while rotating it to face the target, so it can behave more naturally.
  •  Contrary to the built-in equivalent, Swift Look At applies alpha first, then clamp the rotation, which ensures it is more accurate.
  •  Non-Uniform Clamping allows different clamping ranges in pitch and yaw directions.
  •  Visual debugging information is very rich and intuitive, which is convenient for users to locate problems.

Code Modules:

  •  SwiftLookAt[Runtime]
  •  SwiftLookAtEditor[Editor]

Number of Blueprints:0

Number of C++ Classes:6

Network Replicated: No

Supported Development Platforms: (Windows, Mac OS, Linux)

Supported Target Build Platforms: (Windows, Mac OS, Linux)

Documentation: http://kontiki.info/swift_look_at/

Demonstration: Executable Comparison Demo

Example Project:

Important/Additional Notes:

Support Engine Versions: 4.20~5.1.0

UE4 Marketplace: ONLY LATEST 3 ENGINE VERSION IS ALLOWED FOR CODE PLUGIN CATEGORY


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