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Time Control Toolkit

Vince D - 블루프린트 - 2024/05/10

A toolkit which includes networked time dilation controls and various time widgets.

  • 지원 플랫폼
  • 지원 엔진 버전
    5.3 - 5.4
  • 다운로드 유형
    에셋 팩
    이 제품은 기존 프로젝트에 임포트 가능한 언리얼 엔진 에셋의 모음을 포함하고 있습니다.

Time Control Toolkit provides a quick solution for time dilation controls and for various time widgets (i.e. calendar counters and match timers).



Features:

  • Time dilation controls with widgets automatically populated from data table for easy customization
  • Pause and unpause
  • Slow motion trigger examples callable via Blueprint Library functions
  • Match timer countdown with example "TimerFinished" event and game over screen called via event dispatcher
  • Day, month, and year counter widgets
  • Calendar date with date progression based on custom day length widget
  • Example input configuration using Enhanced Input for camera control hotkeys
  • Fully replicated


Contact: I can be reached at the Discord or by email at vince.gamedev@gmail.com.


Orbital Market

(Orbital Market is a useful search engine for the Unreal Engine Marketplace)

기술적 세부사항

The core of the system is configured with a TimeSystemComponent which you add to the Game State. There is also an example PlayerController, Game Mode, and Pawn class included in the asset. The PlayerController class has an additional layer of complexity over a typical PlayerController for replication purposes, as described in the documentation. The Game Mode has a post-login event which allows clients to grab replicated time values from the server on login.


This asset uses a handful of icons for the time controls widgets which are from gameicons.net, which are licensed under CC By 3.0. The specific icons included are: Pause button icon (Guard13007), Play button icon (Guard13007), Fast forward button icon (Delapouite), and Time trap icon (Lorc).


Network Replicated: Yes

Supported Development Platforms:

Windows: Yes