Includes the main BP, example map, as well as a collection of time based example BPs for a Sky Rotator Day & Night Cycle, Actor/BP Spawner, Toggle Light & Ambient Sounds based on time, World Object Analog & Digital Clock BPs, Calendar System, and UI.
Documentation: Click here to View Documentation
Integration Example Video with UDS: Ultra Dynamic Sky & Weather
Tutorial: How to set up Auto Save & Loading of Current Time
My Time of Day Blueprint System provides you with an easy to use, and flexible starting point. After adding the primary blueprint to your world you can then specify the number of real life seconds in a game day as well as the starting point (also in real seconds).
From there you can tap into an event dispatcher, or access the time data on demand from anywhere else in your world.
You can fast forward, pause time, count backwards, and even apply and adjust a speed multiplier at run time with it. This blueprint even comes with a basic calendar system with customizable months and starting year.
In addition to the primary blueprint, a collection of helper functions, as well as multiple example blueprints are also included that you can use as starting points in your projects.
Watch the Setup Guide Video for step by step setup instructions for each example, plus a simple example of creating your own custom logic.
Project and examples are all multiplayer ready (replicated). Examples will show you exactly how you can easily tap into the primary blueprint to create your own time driven logic with just a few simple nodes. You can preview the example map before purchasing by downloading the Time of Day Blueprint System Demo (for windows).
Features:
Examples included:
Number of Blueprints: 7 Blueprint Systems (Main BP + 6 example BPs)
Spawner includes additional examples blueprints for Actors, and Niagara Systems.
Network Replicated: Yes
Windows: Yes
Documentation: UE5 Time of Day Blueprint System Documentation