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Ultimate VR Template

Modjo - 블루프린트 - 2022/09/29

The Ultimate VR Template provides everything you need for all kind of VR game

  • 지원 플랫폼
  • 지원 엔진 버전
    5.0
  • 다운로드 유형
    전체 프로젝트
    이 제품은 언리얼 엔진 프로젝트 전체 폴더와 함께 환경 설정 파일, 콘텐츠 파일 및 .uproject 파일을 포함하고 있으며 새로운 프로젝트를 생성할 때 템플릿으로 사용할 수 있습니다.

Video

Roadmap

Demo


Create your ambitious VR game with this Template.

Locomotions, smooth turn, body orientation, climbing, inventory, telekinesis grabbing, this starter pack has it all !


This Template expands the Open XR Framework shipped with Unreal Engine 5. Developping Virtual Reality has never been this easy ! Everything is made in blueprints which makes this template compatible with future Engine Versions.


If this template has enough adopters, I will expand a few systems. Write the number in the comments which one you want me to add !

1 - VR reloading

2 - advanced door with knobs

3 - physic hands

4 - hands animation



기술적 세부사항

Features:

  •  VR character blueprint using the open XR framework
  •  Free turn & Snap turn
  •  Head (HMD) orientation & Body (Controllers) Orientation (The body orientation does not orientate to either hand but predicts the body orientation by calculating the direction of BOTH hands)
  • 4 Locomotion mode : Joystick, Teleport, Teleport Shift, Hands Swings
  • Climbing System with Vaulting and smooth (interpolated) recovery
  • Inventory system with slots
  • Telekinesis Grab : Gravity Grab for PCVR or kinematic Grab for mobile VR (switch the variable HMDType Value on the VR Pawn)
  • VR Spectator blueprint
  • Interactable actors : Rotating Valve, Translating Lever, Pushing button, Door
  • Crouch and Jump button
  • Everything in blueprints with comments & explanation
  • (added in 1.1) 2-handed grabbings system


Number of Blueprints: 23

Input: Any VR controllers within the Open XR framework

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Mac: No

Documentation: PLEASE READ THIS DOCUMENTATION BEFORE YOU START USING THIS TEMPLATE

Important/Additional Notes : if you have screen tearing, please read the provided documentation

v1.0.3 : projectile movement component is used instead of set physics linear velocity.