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Universal Build System

Universal Build System (UBS) is the only building system that utilizes Hierarchical Instanced Static Meshes (HISM) for a focus on efficiency.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.27, 5.0 - 5.3
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

Universal Build System (UBS) is the only building system that utilizes Hierarchical Instanced Static Meshes (HISM). UBS focuses on efficiency so that you can provide the best experience for your users. It is very easy to integrate this building system into any current project. Simply add a component and an interface to your player controller and setup the building objects data table. The system is highly customizable, with nothing hard-coded, making it truly universal for any project.


Notice: This plugin is also available in v4.26, but I can only show the 3 latest versions on the marketplace. If you purchase this plugin and need it for v4.26 then feel free to contact me through email or discord. You will need to go through a verification process.


Showcase Video

Moveable Objects

Documents

Discord Support


  • Easy creation of new building objects
  • Easy to make building objects interactable with effects and movement
  • Easy to connect interaction of building objects (light switch for example)
  • Multiple modes: Interact, Build, Modify, Connect
  • Built-in interaction text based on mode and input settings (nothing is hard-coded to specific keys/buttons)
  • Built-in health and destruction systems
  • Built-in customizable support system (use is optional)
  • Multiplayer supported with an efficient server-client setup
  • Built-in save system which stores all building information in a separate save file (supports unlimited saves)

기술적 세부사항

Features:

  • Multiplayer Support
  • HISM Support
  • Build System
  • Interaction System
  • Connection System
  • Health System
  • Destruction System (Chaos Supported)
  • Support System
  • Save System
  • Curve-Based Movement
  • Unlimited Interaction Components
  • 40+ Example Building Objects

Number of Blueprints: 10

Number of C++ Classes: 2

Number of Meshes: 50

Network Replicated: Yes