在UE中连接WebSocket服务器(Connect WebSocket Server in UE)

  • 지원 플랫폼
  • 지원 엔진 버전
    5.0 - 5.1
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.


Use Actor to connect to the WebSocket server to facilitate communication in your background under the cloud rendering architecture


Support custom IP, port


Provide blueprint calls, including receiving message events, connection events, and sending message events


Provide simple JSON serialization, provide Brief, Command, Type three fields, easy to build your own instruction set

5.对于打包后的程序,提供命令行方式设置IP和端口 -ws ws://

For the packaged program, provide command line mode to set IP and port -ws ws://

기술적 세부사항

Features: (Please include a full, comprehensive list of the features of the product)

  • WebSocket Client C++ Plugin and Blueprint
  •  Receive And Send Message

Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))

  •  WebSocketClient(Runtime)

Usage: WebSocketClient/README.md at master · scially/WebSocketClient (github.com)

Number of Blueprints: 2

Number of C++ Classes: 1

Supported Development Platforms: Win64、Win32、Linux、MacOS

Supported Target Build Platforms:Win64、Win32、Linux、MacOS