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World Spawning System

Procedurally Spawn your own assets with a HUGE array of customizable options using this lightweight and straightforward System

  • 지원 플랫폼
  • 지원 엔진 버전
    4.27, 5.0 - 5.1
  • 다운로드 유형
    에셋 팩
    이 제품은 기존 프로젝트에 임포트 가능한 언리얼 엔진 에셋의 모음을 포함하고 있습니다.

With WSS you can create your own Foliage/Character/Actor with custom parameters to be spawned in any landscape or surface. Spawn your custom Actors and Foliage procedurally using Seed parameters, as well as your own characters in a dynamic range around the player. Customization options for foliage includes: Instance generation distance, transform "Random" procedural modifiers, density of chunk and instance, Foliage Channels (Allow for more complex rules about foliages avoiding collision with other foliage types). Download the Example project and try it out for yourself!


WSS Is meant to be a base for which you can customize and add your own functionality based on your specific needs. With very well documented blueprints, you can learn how the system works and tweak any areas you want.



Warning! EditorScriptingUtilities plugin is needed. Check the documentation for how to enable it in your project.

기술적 세부사항

Features:

  • Procedurally Spawn Custom Actors on the World.
  • Dynamically Spawning System to Spawn Characters around player. 
  • Procedural Spawn System for Foliage with tons of customization options.


Number of Blueprints: 19

Network Replicated: No

Windows: Yes

Mac: Yes

Documentation: https://docs.google.com/document/d/1Po__6uYBRvlG_xAPctX-VKkc-wReB9LoCFBDEUHnaLE/edit?usp=sharing

Video Tutorial Series: https://www.youtube.com/playlist?list=PLcD_pKuLxfLFp8hXui85FGolA0llxMzJQ