XAI - create an optimized AI for your game, with its own replicated movement using physics simulation!
XAI - create an optimized AI for your game, with its own replicated movement using physics simulation! Motion replication is based on extrapolation of the received data compressed into an array of bits. AI created based on Actor, which will give you the greatest performance in the game! The plugin also has its own vision system that can detect different target points! In addition, for a more accurate melee combat system, the plugin has a component that asynchronously creates area traces! AIs also work with UE NavigationMesh but do not support BehaviorTree, there is a separate object (XAITask) for additional logic! Also supports RootMotion AnimMontage!
In the demo project already created examples of AI melee and ranged combat, which will help you learn the principle of this plugin faster!
Video: YouTube
Watch how I implemented these AIs in my project: YouTube
Features:
Code Modules:
Number of C++ Classes: 11
Network Replicated: (Yes)
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
Docs: https://github.com/Dexied/XAIDemo/wiki
Demo Project: https://github.com/Dexied/XAIDemo
Support: dexied.gs@gmail.com / discord