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Ultimate Camera System

Komodobit Games - 代码插件 - 2023/05/18
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Add AAA gameplay camera cinematics to your project, Ultimate Camera System is designed to quickly and easily create dynamic cinematics and gameplay that are not possible in sequencer.

特价$29.99
$8.99登录购买
  • 支持的平台
  • 支持的引擎版本
    5.0 - 5.3
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

IMPORTANT: If you run into any issues or need help please reach out to me first or use the questions tab. The reviews section is not for troubleshooting. Products are tested by Epic Games and myself to be fully functional before publishing.


IMPORTANT: The plugin got a new patch recently that fixed bugs but also changed how it is setup. Please see the new updated setup video below for how to use it.


Need support or have questions? join the discord here: Discord Link

Video of new setup process: Youtube Video

Documentation: Written Documentation Link

Example of an intro character cutscene using this system: Youtube Link


Need something custom? Check out our studio services: https://www.komodobitgames.com/services




Ultimate Camera System is an alternative to sequencer for creating cinematic gameplay mechanics and real-time dynamic cutscenes with an emphasis on quick iteration and speed. One of its main benefits over sequencer is that you can use it anywhere in the level, in any actor class, and even with gameplay. It can also be used to animate the player camera for things like running, walking, idle transitions and whatever else you may need it for.




This is being used in my own games such as Exo-Mayhem and BoltBreak 2.


If the plugin works well for you then please be sure to leave a review letting us know what you liked about it.

技术细节

Features:

  • Modular single node design to be placed anywhere in the event graph or in any function, just pop in the node and it will work.
  • Highly optimized, no need to use timelines or tick events in your blueprints that can bog down performance and create clutter.
  • Support for camera movement animations, cinematic screen fade ins/outs, flashbang effects, and easy screenshake.
  • Can be used as a dynamic cutscene tool that allows you to work dynamically in the world to create amazing cinematics in small amounts of time without the limitations and frustrations you may encounter with sequencer.
  • Simplifies cinematics creation process.

Code Modules:

  •  Runtime

Number of Blueprints: 2

Number of C++ Classes: 2

Network Replicated: Yes

Supported Development Platforms: Windows

Supported Target Build Platforms: All Platforms

Documentation: Written Documentation Link

Important/Additional Notes: