Empower your game development with our Advanced Grid & Camera System for UE5. Build cities, RTS worlds, and more with ease. Optimize performance, customize controls, and save progress effortlessly. Unleash creativity in 3D environments!
Getting Started guide now available: https://www.youtube.com/watch?v=PDhsGV72eSA
Welcome to the Advanced Grid and Camera System, an essential toolkit designed for developers aspiring to create immersive city-building simulations, real-time strategy (RTS) games, or any 3D environment where precise grid-based construction and camera control are paramount. Developed exclusively for Unreal Engine 5.3.2, this comprehensive solution offers a robust starting point, complete with a sophisticated grid framework, intuitive camera controls, terrain manipulation tools, and streamlined save functionality.
Key Features:
Ease of Use:
This system prioritizes accessibility and ease of use, making it suitable for developers of all skill levels. Beginners can quickly grasp the fundamentals by leveraging pre-existing blueprints and intuitive interfaces, while advanced users have the flexibility to extend and customize functionality to suit their specific project requirements.
Optimization:
Engine-optimized and resource-efficient, this system ensures optimal performance without compromising on features or flexibility. Developers can focus on creating compelling gameplay experiences without worrying about technical constraints.
Features:
Number of Blueprints: 15 Blueprint, 3 interfaces 8 static mesh and 11 materials and over 20 textures included in project as well as 2 levels and 2 post-process materials.
Input: Keyboard, Mouse (W A S D to move, Q and E to rotate camera, scroll wheel for zoom, and R for tile rotations)
Network Replicated: No
Supported Development Platforms: Windows/Mac
Windows: Yes
Mac: Yes
Documentation: https://docs.google.com/document/d/1NQ2LbR294TFk7L-PAMbOKXB_aVf-MA62mXgISDOt33U/edit?usp=sharing
Important/Additional Notes: Grid size limit of 150 due to infinite for loops (this can be increased in the project setting but not recommended). a build size limit of 16x16 is in place.