In the AEC Blueprints by Example course, you learn about Triggers, Timelines, and Variables while you build an automatic sliding door. You'll learn how to create a light switch that can connect to an array of Static Mesh Actors, and learn how to use Line Trace to fire off Custom Events. You'll learn how to use Construction Scripts to save time when building a level, and to snap objects together as you develop your projects. To finish, you'll learn about Visibility Nodes and Triggers and how to swap an object's material using both a character's proximity and the direction the character is looking.
Here are some useful links that could help the student get the most out of the course: