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ArchViz Interactive UI and Tools

SDot - 建筑可视化 - 2018/10/21

A flexible user interface for Architectural Visualization Projects

  • 支持的平台
  • 支持的引擎版本
    4.19 - 4.27
  • 下载类型
    完整项目
    此产品包含一个完整的虚幻引擎项目文件夹,含有配置文件、内容文件和.uproject文件,可以作为创建新项目的模板使用。

A highly customizable user interface and tool kit for architectural visualization or similar projects. Colors, icons or text font can be changed and features can be turned on or off when needed. Allows multiple control types including mouse only controls. Two different example apartments are provided with a travel feature to jump between them.

Download and test packaged application (Win 64) :: Feature Overview


Works with most projects. Read the Frequently asked Questions to see if this is suitable for you.


Works with Unreal 5. All Widgets and Blueprints work fine in Unreal 5. To use Lumen you need to update the lighting actors in the demo scene. Be aware that the automatically generated preview thumbs might not work with the Sun Positioning Plugin unless you set the sun directional light to around 10 or less.

Check out UI3 which is specifically made for Unreal 5


***Monthly Unreal Engine Sponsored Content product for November 2021***

Check out SDot's other products here: SDot Content

技术细节

Documentation with Videos


latest updates:

Oct-21 2021: sunset release, small fixes

Dec-19 2020: improved user management menus, new help screens, small fixes

Dec-7 2020: supports UE 4.26, user management added (client name, save games, screenshots, lists)

May 2020: supports UE 4.25


NOTE: A recent engine change seems to require the reflection capture assets to be in the lighting scenario level. Otherwise the reflections look very blue in the scene. To fix that copy or move the reflection assets into each scenario level. I'll submit an update soon.


Features

  • Interactive floor plan for each level
  • Individual object or material swaps
  • Design schemes (multiple swap actors triggered)
  • Swap actors can trigger other swap actors (parent -> child)
  • Pre-rendered (baked) scenarios for layout or lighting changes
  • Travel between multiple scenes (apartments, houses)
  • Customize UI: colors, icons, font, style, icon order
  • VR style interface and target click movement available
  • Multiple user management (client name, save games, screenshots and inventory list)
  • and more...


Scaled to Epic skeletons (cm)

Texture Size: 2048 max

Collision: Yes

Optimized meshes, baked normals and AO

Meshes: 210+

Materials: 240+

Supported Platform: PC


NOTE: You don't need any blueprint knowledge to set up and use this product. Requires basic knowledge of the Unreal Engine.