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Auto-Aim Component (C++)

AnomalousWill - 代码插件 - 2024/05/01
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Automatically aim at any primitive component or bone on a skeletal mesh

  • 支持的平台
  • 支持的引擎版本
    5.2 - 5.4
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

An actor component written in C++ that can be added to any character and allows users to specify the collision channel they want to trace for targets in, how large the radius of the target tracing sphere will be, whether or not to target actors that are out of sight, which object types should be targeted, which bones on skeletal meshes should be targeted, and whether or not the camera should smoothly rotate when tracking targets.


Includes first-person and third-person character blueprints that use the Auto-Aim Component and can be set as the default pawn class and a HUD blueprint that can print a reticle texture to the screen.

技术细节

Features:

  •  Auto-Aim Component

Code Modules:

  •  AutoAim, Runtime

Number of Blueprints: 3

Number of C++ Classes: 1

Network Replicated: No

Supported Development Platforms: Windows, Mac, Linux

Supported Target Build Platforms: Windows, Linux

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Documentation

Example Project (UE 5.4)

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