A Inventory System written in C++, Optimized for Blueprints.
THIS ASSET IS NOW PERMENTLY OUT OF SUPPORT; FOR ANYONE WHO HAS BOUGHT THIS ASSET YOU HAVE BEEN GIVEN FREE ACCESS TO "Simple Game Framework" INSTEAD (PLS THANK EPIC GAMES FOR MAKING THIS POSSIBLE)
THERES SEVERAL REASONS BEHIND THIS, FOR MORE INFO PLEASE JOIN THE DISCORD!
Easy to set up and to use Currency System that's attachable to any actor to give your Character, AI, or Breakable World Object a Currency Value!
Currency Component:-
Attach the Component to your Character, AI, or Actor, Set the Default Values, and your all good to go!
Main Currency Value:-
Overall Currency Value
Secondary and Special Values:-
Both Secondary and Special Currencies
PurchaseSuccess/PurchaseFailed Events built-in:-
Customizable events that fire when you Purchase
Drop Currency:-
Special Spawnable actor for dropping currency in-game
Overridable Events:-
Add your own functionality to certain events!
Useful Get Functions:-
Loads of helpful get functions that handles math and returns Currency values
Sound Support:-
Play Sound on certain events!
Multiplayer Support:-
Variables and component is replicated ready for your multiplayer logic!
UPDATE 2:
UPDATE 1.2:
UPDATE 1.1:
Features:
Code Modules:
Number of Blueprints: 1
Number of C++ Classes: 2
Network Replicated: Yes
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: Documentation