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Blueprint EditInlineNew

FlySnow - 2021/10/12

Blueprint EditInlineNew feature for Blueprint Class and Blueprint Variable. To implement the EditInlineNew feature, simply check the check box in the blueprint.

  • 支持的平台
  • 支持的引擎版本
    4.27
  • 下载类型
    引擎插件
    此产品包含一款代码插件,含有预编译的二进制文件以及与虚幻引擎集成的所有源代码,能够安装到您选择的引擎版本中,并根据每个项目的需求启动。

Blueprint EditInlineNew feature for Blueprint Class and Blueprint Variable. To implement the EditInlineNew feature, simply check the check box in the blueprint. No longer need to define the class's EditInlineNew or instanced variables in C++.

EditInlineNew: Affect the behavior of the property editor. Class(C++ Class or Blueprint Class) can be constructed from the EditInline New button.

技术细节

Features: (Please include a full, comprehensive list of the features of the product)

  • Implement the EditInlineNew feature simply using the Blueprint instead of using C++.
  • Instancing Variable in Property Detail Panel using EditInlineNew Button.

Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor, etc.))

  • EditInlineNewEditor(Editor)

Number of Blueprints: Not Needed.

Number of C++ Classes: More than 3.

Network Replicated: (Yes/No)

Supported Development Platforms: (Please include a list of platforms on which the product can be used for development)Windows, Mac and Linux.

Supported Target Build Platforms: Windows, Mac, Linux.

Documentation: https://gitlab.com/SnowFlying/editinlinenew_public

Example Project: https://gitlab.com/SnowFlying/editinlinenew_public