Bring dyno system to your car games.
HOW IT WORKS ?
SECTION 1 (IN THE EDITOR)
You import your 3D model while in the editor. You place your own 3D mesh on top of the car's body mesh. Then you adjust the location of the lights according to your own network. You set the indoor camera position according to your own network. These processes are quite easy. You are now ready. You can configure your car with Dyno. Other features are prepared during the game.
SECTION 2 DYNO SYSTEM ( IN GAME - RUNTIME )
Open the game and easily adjust other features from the dyno menu.
Engine settings, Wheel Settings, Camera Settings, Suspension Settings, Physical settings work while in-game. So it can be edited as runtime. You offer a car with a dyno system to the players playing your game.
If you want, create your car, set its properties and save it. Hide the Dyno menu for your players and only show a preset car. The choice is yours. You can use it flexibly.
This asset allows you to easily create the car you want and to offer your players a dyno system.
If you want to have professional Cinematic projects done, we recommend DEXTER BRAINS. They are experts in their field.
UPDATE COUNT : 0.0
Number of Blueprints: 6
Number of Widgets : 11
Number of Meshes : 9
Input: Open Dyno : T
Network Replicated: (No)
Supported Development Platforms: Windows
Important/Additional Notes: You must activate the Chaos Vehicle Wheels plugin. Otherwise it won't work.
SPEED SUPPORT : DISCORD